![]() ![]() Given the bodies of water in the surrounding environments it seems a fundamental change has been made to their physics – so much so that we’ll miss out on them for now. This has been a mainstay feature of home construction since the very beginning, but The Sims 4 is devoid of any pool, meaning there’s also no option to swim. There have been some drawbacks however, with the notable absence of swimming pools. Remodelling the home is no longer the burden it once was, encouraging some outlandish and bold experiments without bankrupting our little family. Walls even come in three sizes to better create an ideal abode. Even better is the ability to pick up entire rooms and move them around, or rotate them. Not only can we now get options to automatically furnish a room, if we’re feeling a little lazy, but more importantly we can manipulate their size and objects within shift as the room does. A lot of feedback has obviously been taken when developing these new powerful tools to craft our dream homes, and mostly those advancements are the rooms themselves. ![]() You’ll be introduced to the new Build tool options eventually, and what a treat we get. This also removes the jaunts around the neighbourhood you might have enjoyed in The Sims 3. The neighbourhoods are no longer one big open space, but broken into smaller chunks, so travelling often requires a loading screen. Just like with previous entries, we can select an empty stretch of land to start from scratch or a readily made home, either furnished or not. From there you then select what part of the area you’d like to move in to and finally what plot. We have two neighbourhoods to choose from with The Sims 4, with each offering a rather different scenic backdrop. Once you’ve created your nerd body builder, or slob snob princess, it’s time to pick a home. Adults can have the most, while teens are limited to two and children just one. We still select their primary aspiration – which serves as their life-long goal – as well as some personality traits. We just need to ‘pinch’ our Sims in an area of their body to manipulate them, which makes Sim creating a lot less tedious but also guarantees more unique creations. Ust look at that smug self-satisfaction on his face, just like all carpentersĬreate A Sim is where any fan of the series can see the immediate step-up in fidelity and attention to detail, with Maxis shunning sliders and numbers for building our virtual Sims and instead taking a more natural approach. ![]() The environments are crisp and clean as well, showing just how far the series has travelled since those original days of not being able to build windows on diagonal walls those primitive savages. The Sims, particularly in their faces, are far more detailed than ever before, which of course plays well to all the emotional states they’ll be going through. Unsurprisingly The Sims 4 is decked out with all the latest graphical enhancements today’s hardware can comfortably afford on the PC. The major evolution this time is the emotional rollercoaster that is the human condition, and how we’ll need to navigate around smiles, laughs, bravado and tears. Quite a history lies behind The Sims franchise and now a whole new epoch is being written with The Sims 4 from EA and Maxis. ![]()
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